An Arduino based version of 1-Bit Rogue was mentioned in another thread. Does anyone know the developer? Is this game likely to make it to the Arduboy or do I have to write my own version?
The author is Russian - going by the post language - and I cannot fathom if the source code is available. I know there is a HEX file available for an Arduino / 128x64 OLED screen but it would be great to get a version that ran natively on the Arduboy.
On there, he said:
с таким-же дисплеем ArduBoy
Which means: “With the same display: Arduboy”
But the link direct to Arduboy’s homepage…
try that again. Nope. didn’t work.
Привет, я из Arduboy сообщества, и мне нравится ваша игра.
Извините, что я ответил в неправильном месте…
Если вы хотите, чтобы игра была доступна на Arduboy, вы можете отправить мне свой исходный код, и наше сообщество может завершить вашу работу и портировать ее для вас, следуя публичной лицензии GNU.
Hi, I’m from Arduboy community and I like your game.
Sorry I replied in the wrong place…(I did)
If you want the game to be available on Arduboy, you can send me your source code, and our community can complete your work and port it to you by following the GNU Public License.
I hope he will reply. He had been doing other stuff on the web for like … forever.
Assembly doesn’t have if, else, while etc,
it’s all done with jump instructions (which are essentially gotos).
In assembly using the equivalent of goto is essentially mandatory.
Usually it’s called branch or jump though.
(But with more cryptic names like JMP and BRNE.)
Writing assembly isn’t actually difficult per se, it’s just mind numbingly tedious.
I’m sure I could write a game in assembly if I really wanted to,
but it would take at least ten times the effort that it would take to do the same with C++.
There are game options for different displays.
All versions of the game can be obtained through gcManager (manager of my devices) http://www.getchip.net/gcmanager/
Use the translator widget for English
The source code of the game I have not yet shared.
The reason - the game has not yet been finalized.
In addition, in the process of porting the game to a RGB OLED (SSD1331), there were ideas how to improve the algorithms for displaying graphics on a monochrome display.
The source is created on a thing which is something that looks like a graphic assembler. Directly it does not porting into C-code, but if the community takes it up for it, then I will help with this.
I’ll try myself to make a version for Arduboy. True, the development environment does not support ATmega32u4, but I’ll try to find a solution to this problem.
Algorithm Builder is an old thing. Now no one will start programming on it. I do not know why Atmel (Microchip) has left it in Quick Start Guides. There you can read about him. http://ww1.microchip.com/downloads/en/DeviceDoc/avr_builder.pdf
Since this is an assembler, it allows you to do very fast things (which is like displaying large amounts of data on a display).