I have decided to split out the Vertical version of 1943 from my original posting as its a ‘completely’ new game made possible thanks to the graphic injection it received from @Vampirics. The original was made possible by @pharap with his help.
New features include enhanced graphics and a HUD that doesn’t alternate between bullets and health / fuel.
Hope you enjoy the game and the music that goes with it.
Yup looks pretty cool. Gives the game more of a depth. Gauges on the sides are also cool, I do not have to wait for the HUD to rotate in the statuses. The LED blips are a nice touch. Overall I like it.
Thanks Scott …I fixed a couple of play issues along the way. It is amazing to think that I ran out of memory when creating this and through code changes and library changes @Vampirics and I have squeezed all of these graphics in.
Code changes include
dropping the use of print() and being able to use Arduboy2Base instead of Arduboy2.
using SpritesB instead of Sprites.
using avr_eeprom instead of the standard Arduino eeprom library.
using the latest version of Arduboy2 library (version 50100) instead of the slightly older version previously used.
careful refactoring of code. Sometimes the simplest changes save the most memory!