That page and collection is really old, my 1st implementation of waternet (on gp2x) was more than a decade ago… Nowadays there even exists “ports” of the collection on phones at least on android i know it exists but i never tried it myself … see here for example.
Yes its a font well alphabet i made for the gameboy thats why it’s so “phat” as it was hard to read narrower fonts on the real device, i also use another font on another position in the game but that section is not visible in the gif
Ah good to know i initially thought when looking through the documentation it was a sprite class specifically for making games and as i knew i did not really need that i kinda skipped on reading what it was about as the drawing of (parts of the) bitmaps was enough for me
will change it, it are things like this i’m usually not aware off
yes thats true, however since i call the function i made sure to always have currentTiles have a value but i could add. I’m basically saying i’m not writing a library and the chances on someone else using the functions besides me in this game are slim. I only created them to aid in porting the game from gameboy
(object) Pascal is still strong nowadays well i mean Delphi, it’s not borland or codegear anymore but embarcadero owning it and they kind of make a new release almost every year. All programs at work are written in Delphi. I really like it’s all native windows api and does not require a runtime (unlike dot net etc) and they have portable gui libraries as well now so you can compile for mac, linux android iphone etc