Adding Hashing Capabilities to EEPROM

@Pharap - it’d be great to see your excellent work merged into the library. I wonder if any of the new ‘FX Jam’ games could beta test it?

Friendly bump. Any new projects wanna try this…?

I probably ought to offer up something myself, but I’m not sure I’ll have the time to do so. The next few weeks are going to be a bit disrupted for me, so I’ll have to see if I can find some time to throw together something small.

If I do though, it’s going to be something ridiculously simple, like “guess which side the coin is going to land on” or “is it prime?”. (Anything that’ll be amenable to a scoreboard and won’t take too much effort.)

(Although I will have some time, I’d rather spend it on that project I mentioned to you in the PM a few weeks ago.)

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Did you actually finish the library? If so, I agree with @acedent it would be great to merge this into the base Arduboy2 library.

Last I remember the only things left to do were to prove it works by actually using it in a game and then to start integrating it into Arduboy2.

I’ll double-check when I have a moment to do so though.
If anything’s missing it’s more likely to be documentation.