If your web site was clear at the time about delivery times then what do you do?
Always a good problem to have! But I guess you would love to be able to plan this stuff.
Its easy for people who do not understand the financial risk you would be taking to complain when you want to be sure before committing to a large order or whatever. You cannot satisfy everybody - all you can do is keep people informed and offer to cancel orders (as you have done) when things slip.
Even when everything is perfect, you will get complainers. Some people see complaining as a sport.
I am guessing the factory cannot do that - or cannot do that economically?
Yes it is a big deal … I for one are really crap when it comes to soldering and finding out that a mod-chip was a dud would be horrible. I hate having to repair or redo soldering jobs as they always end up a mess for me. But worse - how would I know it was a dud rather than my soldering? Would you recognize it as a dud for warranty purposes or assume it was my fault?
I think I’d be interested in hearing more of the history of the project. I just started on this journey this summer and while there’s a lot of information compiled, it would be neat to get a narrative of all the highlights. I actually came into this via the Tiny Arcade units – I read up on hacking them and found the story on how they were engineered which led me to getting one that I knew I could program. Knowing that I’m buying into something with a nice community made it more attractive.
The short version is that @mr.blinky developed the flash mod and the bootloader, and I saw how people were doing this on the home made and wanted to make it official.
I actually tried doing a soft launch of the product under a different name back in September of 2018 but realized I still had several thousand Arduboy still in stock that I had to get rid of first.
In the middle of 2019 I had an opportunity to launch the FX as a set of dev kits that would be sponsored by hackster and have a bunch given out for free by them and by me as game jam prizes, but that fell through when Seeed wanted to charge too much to make them and it was too late for me to try to find another supplier.
So I switched focus back onto the mod chip, and that’s when I had the idea to have it “self bootload” so you wouldn’t need an external programmer to install:
This development took a little bit of time so that added a few months. I also ran into some big problems with the business and life that forced me to move around a bunch, so I couldn’t really work on it in earnest.
Then it turned into 2020 and in the beginning of the year, actually I had mostly all but lost interest in it feeling like I’d never get through the remaining Arduboy inventory. (It was about 1,000ish at the beginning of the year)
At the start of the year, before the pandemic, I completely switched focus at this time and started brushing up on my own software development skills and learned unreal engine 4. The plan was to make a small game demo that I could show off at some game studio that combined with what I did with Arduboy I was hoping to go to Game Developers Conference and see about getting a job in the video game industry.
Then the pandemic hit and everything just kind of went crazy / on pause. After seeing so many people losing their jobs, sick or even dying so much made me grateful for what I had. I’m working very remote now outside of the bay area and the risk of infection is about as low as it could get. There isn’t any problem with civil unrest, and mostly it’s been life as usual out here.
I noticed after the first couple months sales really started to pick up on the Arduboy and that’s when I realized that it’s kind of a great thing right now because it’s self directed learning and there really is no limit to the amount of fun you can have with it. It’s also something that I can just DO and not have to worry about finding a job or whatever, it is still the best source of income that I’ve got.
So, after stopping feeling sorry for myself, refocused efforts and worked closely with @mr.blinky about April, I think? Started making prototypes and actually developing a plan to make it happen. A big part of this was actually just the increased sales volume, particularly through distributors as a lot of people seem to pick it up as a hobby at home.
I think pretty much everything was up and running around July or August and then was just a matter of working on the logistics of the launch details.
The rest, as they say is history…
If you’ve enjoyed this episode of Arduboy Memory lane be sure to check out other episodes covering earlier periods of the Arduboy story:
I’d like to add that the project started with the development of the custom bootloader.
Shortly after I got my Arduboy I had the desire to select and play games on the go and the key part for that would be a modified bootloader. So I started optimizing the bootloader and adding Arduboy features. Once I was able to reduced the core bootloader into under 2K I knew a loader menu would be possible and I started working on the flash cart.
In the early stages it was just a flash chip, a levelshifter hooked to my Arduino Leonardo ‘Arduboy’ devkit and didn’t turn into a flash cart until @n602 designed his replacement backplate and added the suggested expansion connector.
So only one question from me. Do you know why arduboy was so cool and like everyone talked about it 1-1,5 years ago? Now people think that Arduboy and it’s community is extinct except ppl who remained loyal to this community (BIG RESPECT)
Well it was actually most popular 4-5 years ago so that in it’s own says something.
I think the peak of excitement of making new games and seeing what the platform can do is in the past. There were a lot of developers to which this was something “new” and so it was a fun thing to play and explore with.
Hopefully the FX will give some chance for other people to push and find some newness.
But also, I think practically a lot of people went over to Pokkito since that is a “new” platform and it offers more challenges.
Basically, nothing lasts forever and I’ve been extremely lucky with all this time I’ve had with managing the platform. It’s clear that it’s time for something new, but for me I think that is trying to make it more accessible to more people, not coming up with more features.
Also sometime in 2018 I started giving a priority to my personal life because I had given up on it completely since starting the business. I lost Ross and Celine’s help from the company and ever since then it’s just been the best that I can do to keep things afloat.
Most Discourse forums look like that.
Few people bother to mess around with the default CSS settings.
In fairness I don’t think that’s the case.
Speaking as someone who visits both forums, the Pokitto forum rarely gets any new visitors, or at least not any that actually post anything.
The vast majority of activity is from the same group of regular users, of whom only a few are also members of the Arduboy forum, and of that few a sizeable chunk are still involved with the Arduboy (i.e. they participate in both, not just one).
Over here on the Arduboy forum there’s a smaller number of regular users and a higher throughput of non-regulars.
When you know the change in electronic since the Arduboy is born, it’s an amazing success to be so active and it’s because of the philosophy of the console, i think. Now, you have alot of possibility to have a console to program games but Arduboy forum, users and activity is not reach by the other consoles (not for a long time: some have a big activity for some months). I was using another console but i fall i love of this community…
One thing I hadn’t actually considered is if the Micro Arcades have taken some of the unique feel away or something? Or that people think that is the main focus now? Is there any perception that I have “sold out” by doing the deal with Super Impulse? I know those consoles aren’t seen as high quality as the Micro Card was.
I think the main advantage of Arduboy is the friendliness of his community. In addition to great manuals, there are people here who can really teach programming (thanks to these helpful professionals, I fell in love with programming). In my opinion, this approach will keep the audience for a long time. And thanks to the active work of Kevin, Arduboy will forever remain a relevant console