Last week, I was teaching children (age 13 to 16) to program during a summer camp. We used the Arduboy as a platform to make the learning process a fun experience. By the end of the week, they programmed games like Pong, Snake and Breakout.
As a starting point for these programming lessons, I prepared a starters guide. This guide, in Dutch, contains the most important programming concepts and information specific for the Arduboy.
I made this guide open source and share it here so you can use it as a source of inspiration for your teaching projects.