So I’ve been playing Cities Skylines lately and making me think about the old days of playing SNES Sim City and I started wondering…
Here are some really bad proof of concept images I made.
Zoom Level 1:
Zoom Level 2:
Zoom Level 3:
There are glitches in these images I didn’t bother cleaning up because I think it gets the point across.
I figure the system would have to be based around zoom levels is the only way to get any kind of detail. How to handle the memory requirements for sprites and stuff would be interesting, but since you could reuse so many of the assets it shouldn’t be too bad?
A button could place the tool, and then B could go back out to a full screen menu. Realistically the game could be played at the farthest out zoom level, but only zooming in to get a better detail view of how traffic is flowing and what density level certain zones are.
Anyone know how cpu/memory intensive doing something like this would be?
The city could be stored in EEPROM?
Here are a bunch of resources I found online to inspire:
Please add to this thread with other materials, sources, or ideas!