Ardulem: Lemmings on Arduboy!
Hello Arduboy community! I’m a new member of this community, and I got my Arduboy last christmass. Since then I worked in and off on my first game attempt, which is to brings the legendary “Lemmings” game to Arduboy.
You can find the game here https://bitbucket.org/banban/ardulem
I’ve also created a
Ardulem.arduboy file that you will find in the Release folder, if you want to launch it with the ArduboyManager.
And before more blah blah, here is a video:
Because I love the open source and modding spirit, I’ve also developed an Editor in C#, for anyone (even the non-programmers one) to create their own levels.
The Editor use the clipboard to import/export the level, since anyway you will have to copy the code inside the MapData.cpp file. So if you want to modify a map, just copy the data from the MapData.cpp and paste with CTRL+V in the editor. Similarly, if you want to export your modification CTRL+C in the Editor (or CTRL+SHIFT+C for exporting the meta data) and CTRL+V in the MapData.cpp file.
You will also find the Editor (compiled for Windows, but launchable with mono on Linux or Mac) in the
This is just the beggining
Although I’m quite happy with where I arrived now, and even if I think the game is enjoyable as it is, I think I can still try to optimize more, and I will probably try to fix all the bugs you may find. Anyway, I think today I can call it a version 1.0, thus this is why I let you know it here.
The game was very challenging on the progmem size, so there’s only space left for I guess around 10 levels. Each level takes around 100 bytes of progmem. Right now, I’ve only put 5 levels in game, and maybe level 2 is not finishable (you may encounter a bug in the lem counters).
I will continue to try to save some more bytes in the progmem, and release new levels. In the meantime if you created some great levels, don’t hesitate to share (you can just paste the data in the forum) for every one to enjoy.