Ardumon Mockup Image


(Sam) #1

I made a mock-up of what it looks like my head but I don’t expect it to be that polished in the demo:


There is no Ardumon in the mock-up but they would go were the dots are.
(I am not good pixel art) :laughing:


What happened to Ardumon?
Just got my Arduboy - What Game Should I Make? + Giving Away My Concept Images!
(Gavin Atkin) #2

Using the techniques we used for Arduventure could allow for a large world for a pokemon type game. However, just as @Pharap said, it would be much smaller scope than the originals. Cutting down to maybe 15-20 pokemon without any story dialog or something. But the battle engine would be the most costly part. Even Arduventure’s relatively simple turn based battle mechanics consumed a lot of progmem.

I would love to see something like this made though.


(Pharap) #3

727x499 isn’t a multiple of 128x64

DoubleCharmander

x2

DoubleCharmanderx2


(Sam) #4

What do you mean? (words)


(Pharap) #5

I mean the screen is 128x64 and the image you uploaded is 727x499. It won’t scale.

(Also black on white drains the battery faster, but that’s not too much of an issue.)


(Sam) #6

Do you mean that my image is to big for my arduboy?


(Pharap) #7

Yes. The Arduboy screen is 128x64.
The image you posted is 727x499.
It won’t fit and it won’t directly scale down to 128x64 (i.e. if we shrunk it down to 128x64, it would be distorted).

I assume the image you posted is a scaled up version of your original?
What was the original like?


(Sam) #8

The image is a screen shot of scratch pixel editor. :pensive:
(it is easy to use)


(Pharap) #9

Was there no option to download the image file?

It’s possible to turn your image into something usable for Arduboy, but it would have to be done manually if you haven’t got it saved in another format anywhere.


What is ‘scratch pixel editor’?
I looked for it and all I found was a load of different pixel editors all written in Scratch on the Scratch code hosting website (scratch.mit.edu).


(Sam) #10

On (scratch.mit.edu) in the coder there Is a place to make pixel art for your game I just used it to make pixel art. There is no way to download the image.


(Pharap) #11

Ah, I found it.
That’s probably not exact enough to make Arduboy sprites.
That’s designed for modern screens which have a lot of pixels and colours.

To make good Arduboy sprites you need an editor that does two things:

  • Can be restricted to just two colours
  • Can produce image files on your computer

One of the reasons I suggested paint is because it does both of these things:


Recently I rediscovered @emutyworks’s bitmap editor which saves directly to Arduboy format:

https://emutyworks.github.io/BitmapEditor/demo/index.html

It’s not perfect but it’s a step up at least, since it lets you save your image (only in Arduboy format though, not as a .png).


(Sam) #12

Arduboy format? do you mean .arduboy and I will ceack out paint.


(Felipe Manga) #13

He means it exports code that can be used in a game… but the idea of exporting images directly to arduboy/hex is interesting.


(Pharap) #14

Basically, for an image to be used in a game it has to be converted into data that can be put into the source code of a game.

It looks a bit like this:

const uint8_t PROGMEM gameOver[] = {
0x29, 0x07, 0x52, 0x2e, 0x95, 0xaa, 0x4a, 0x95, 0xe2, 0x72, 0xaa, 0x92, 0x95, 0x75, 0x54, 0x52, 
0xe5, 0xb3, 0x92, 0x4a, 0xaa, 0xaa, 0x54, 0x2a, 0x6e, 0xe5, 0x52, 0xa9, 0x54, 0x4e, 0x71, 0x39, 
0x9f, 0x4e, 0x39, 0x2e, 0xa9, 0xaa, 0x52, 0xa9, 0xa8, 0xa4, 0xaa, 0x64, 0x65, 0x6b, 0x4a, 0x55, 
0x0a
};

(Borrowed from LodeRunner by @filmote.)


If you definitely can’t find paint following the steps I covered in that other thread then maybe look into some altermatives.

Like I say, the important bit is to be able to control the dimensions of the image and restrict yourself to just black and white.


(Sam) #15

Is @emutyworks’s BitmapEditor, the size of the Arduboy screen?


(Pharap) #16

Not by default.

By default it’s 32x32, but if you look at the top there’s a list of common sizes and 128x64 is among them.

You click a black square to make it white and a white square to make it black.
It downloads as a .txt file rather than a viewable image.


#17

21

20180409_003523

When I saw this post, I decided to make my own mockup gif for fun. They aren’t real Pokemon though. These are just monsters I’ve made up along with a different looking battle scene.


(Gavin Atkin) #18

I love the idea of a creature collection/battle game. Custom creatures for the small resolution with more basic attacks could probably be doable on the Arduboy.


#19

Bunnerina
2202018235138
Sproutler
2202018235152
Micrunt
2202018235332
Rockyroo
2202018235147
Dribby
2202018235158
Xenaucer
2202018235211
Elkoose
2202018235219
Treyebat
2202018235231
Frownfish
2202018235224
Champanzon
2202018235237
Quadra
2202018235248
Mayham
2202018235310
Okarda
220201823531
Pyrant
2202018235318
Odrion
2202018235342
Kribbit
2202018235337
Audiouse
2202018235349
Chlorasaur
2202018235356
Pengunter
220201823549
Paragrasp
2202018235424
Chowmeow
2202018235435
Fluzzy
2202018235441
Sheltore
dotpict_20180324_200110
Scrabion
2202018235448
Flanine
dotpict_20180326_110324
Cudala
dotpict_20180326_193025
Squeamask
dotpict_20180327_201928
Blushberry
dotpict_20180327_190949
Rameer
2282018193743
Pegashire
dotpict_20180328_201228
Leamver
dotpict_20180414_130348
Giratree
dotpict_20180414_182228
I even made 32x32 sprites of the monsters. They are ever so slightly more different than the ones in the gif. I made these two sprites and 28 others in hopes that I’ll use them in my own Pokemon like game once I get an arduboy and a laptop.

Edit: Oh heck, I’ll just show all of them.

Edit: I might add a few more monster designs. If anyone is planning on making a monster battling/collecting game and want to use my designs, let me know. Also, to clear up any possible confusion, the name of the monster is above them.:slight_smile:


(Gavin Atkin) #20

Awesome! Really cool designs :smiley: