I tried for some time but this is what I got. I might be able to make it work if I invested more effort into it, but I don’t really enjoy working with Windows and doing all this kind of things. I prefer to spend the time on studying the source code of the game and creating the map manually (or maybe creating my own simple helper tools to do that). I think if you contact @Gaveno he might be open to the idea of providing the editor for other people.
For the record, those aren’t Windows errors that I would expect to encounter.
God knows why a cabinet file is involved, I have used those precisely once in my life and only because I was testing different compression methods.
(It did better than
.zip, but got beaten by
Failing to create a D3D device implies either the drivers aren’t installed correctly or the settings aren’t right for some reason.
(Either way I blame GameMaker
This looks really neat.
I think this will unfortunately be on hold for a little longer now, because I will be creating a small project for another console, but right after that I will probably get back to Arduboy and this game, so stay tuned!
( All files are available if anyone feels like contributing in the meanwhile )
Thanks for making these. I am using the chest in my game, and probably more. I will give you credit of course!
Totally understand why TEAMArg might not want to freely license their graphical assets - but equally happy to see someone working on an open tile set that you can drop right in and use the engine.
@drummyfish I like your art. I wanted to use it in my previous game but it got scrapped due to space issues.
But this time I managed to fit some of it. Helped the game pop visually, thanks!
Wow I’m several months late for it, but Arduboy has memes now
I love this new artwork! I love RPGS for the Arduboy, they are my favorite game. With extended flash memory, there could be lots of STORY too!