Arduventure - 12th TEAM a.r.g. game

So I upgraded the code but I have a problem.


I did not remember that I was saved in the area above the shop in the fourth level that you access off screen. So now all my exits are blocked with boulders. Is there a way for me to get out? Or do I need to down grade, leave the area and upgrade back to 1.01? Thanks.

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lol :grinning: I don’t know if you can go back but you might.
I kept V 1.0 on my SE but I have updated on my normal arduboy.

I successfully downgraded fixed my situation and then upgraded. :slight_smile:

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Nice

I was afraid an instance of this would occur! Glad you were able to figure it out :slight_smile:

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Hey I’m having difficulty uploading a new game to my arduboy after having played Arduventure. I am using @crait’s Arduboy Manager application. When i follow the Arduventure’s onscreen instructions for reuploading, I get a “transfer error” of “port cannot be initialized”. When I tried uploading the same game via the IDE (Logix) It won’t upload either. Any help?
Thanks in advance!

EDIT: I am ridiculously stupid. Had the wrong board selected in the IDE :roll_eyes:

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I noticed if you are walking and press B, your character keeps doing the walking animation

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I can’t find the final blade piece. I did beat the final boss though.

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it took me a week to find the final piece after fighting the last boss. Here is a tip “Treat the last zone as a maze. follow one wall around every screen. It will take you through the whole area.” Eventually you will come across it. Also there are a couple spoilers higher in this thread about it.

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The bird was concept art during early stages of development that was replaced with the scarecrow like first boss :slight_smile:

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#Ardu_Bird

Sam, watch out or someone might give you the bird.

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What do you mean by that? :wink:

This is definitely a masterpiece, but:

GitHub README: Story, characters, sprites, tiles, design and art: copyrighted to TEAM a.r.g. NOT under MIT!

Wasn’t the game funded on Kickstarter? You should probably release the assets under Creative Commons license to give people rights to what they paid for and not just keep it, right? :slight_smile: Could you maybe consider CC-BY-SA?

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It’s the the Arduboy special edition that was funded on Kickstarter. They just loaded them with Arduventure as a bonus for pledging.

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Technically the game itself was partly funded through kickstarter.
The other half of the reward was early access to the game.

There was an option to not get the console and to just get early access to the game.

Either way I agree with @Vampirics that “the right to use Arduventure’s graphics” was not really included or implied at any stage, so it’s up to Team ARG (or perhaps the artist specifically) as to what licence the graphics are released under.

I agree that they probably should have a licence for the graphics though.
The line between code and graphics gets blurred when the graphics are converted into arrays within the code itself so it’s understandable that many people don’t think about it.

A lot of people making games don’t really know about all the intricacies of licensing (I admit that I myself have neglected to provide a licence for the graphics included in my games), and we really ought to have a guide somewhere explaining it, but we don’t.

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Thanks for reactions. I just wanted to point this out. If the authors decide to keep the full rights, that’s okay. I’d also like to point out that it’s possible to take the engine and just create a clone of the game with free content. It’s a project that I or someone else might take up if the situation stays.

Also let me add that I mean no offense to the authors at all, it’s an amazing job. I just love free culture and always share my own art this way. I simply love seeing the creativity that can be born of this.

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Strange that people keep asking the same questions over and over again. The engine and code or free for all of you to use, re-use and so on … the assets, names and story are not.

So yes please create your own great adventure using the engine and your own graphics, names and story line. The mean reason we made the code open source, is people would be able to learn from what we did, which is kind of hard if you can’t see the code.

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Perhaps the best way to solve people asking this would be to release the engine separately and perhaps have a demo game using placeholder assets and names (and not even bothering with a story)?

Just a thought.

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Fair enough, I will respect the decision, I just can’t see a reason to keep the rights, while it’s a huge problem for many people. You know, you could license the assets under Creative Commons, e.g. CC-BY-SA, or even the non-commercial variant (many people wouldn’t consider this libre either, but it would be something). You’d still be the copyright holder and be able to sell products etc. - you’d just allow people to make mods of the game. It makes me genuinely sad that such a good game has this issue floating around it, but again, I want to be tolerant. Thank you for at least making the engine free, it’s a huge contribution in itself.

I am currently thinking about many ideas for a project, have some concepts for original games but still can’t decide what to go for. I think I will give Arduventure a playthrough. I’d like you to just think about the Creative Commons possibility in the meantime. When I’m finished with the playthrough I’ll see if the situation here changed and if not, I will consider creating free assets as a possible project. I don’t want to wage wars here, just want to offer a completely free alternative. If anyone would be interested in this project, feel free to let me know.

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