that’s not a bad idea. That might be the best compromise of them all. Although I do still kinda like the map in lower section idea too. It’s similar to how when someone ports a game to the DS and is like “ummm what to do with the second screen?”
The maps are built with Tiled. Constructing Gamebuino specific maps is definitely doable. It’d be nice if there was some way to ensure the maps for all the different platforms are “equivalent” to each other. That shouldn’t be too hard. I wrote a little tool that convers the Tiled json into C++ code, and that tool could pretty easily confirm the puzzles, enemies, etc are consistent across the various map flavors.
I really don’t like the two rooms on screen at once idea. It takes away from some of the intrigue in the game “what’s behind this locked door?”