Thanks! Glad you liked it. I plan to make a sequel but not sure when yet.
wow~looks like the Zelda in Gamboy, can’t wait to play it
in another means, can this aeduboy transplant all the gameboy game?
same 8bit cpu but different code, am I right?
Unfortunately no, the Arduboy is built very differently to a Game Boy.
The Arduboy uses an ATmega32u4 CPU,
the Game Boy used a specially made CPU called an LR35902,
which was a hybrid of the Intel 8080 and the Zilog Z80.
Here’s a summary of the key spec differences:
|CPU||ATmega32u4||LR35902 (custom made)|
|RAM||2.5 KB||8 KB, extensible via cartridges|
|ROM||32 KB, of which 4 KB is used by the bootloader||256 B bootloader, up to 512 KB via cartridges|
|Display Resolution||128x64 (2 colour)||160x144 (4 colour)|
* I couldn’t find this info, but I know the EEPROM would have been on the cartridge,
and most likely could be more than 1 KB
As far as I know there are no gameboy games with on cart eeprom, every game that saves uses battery backed sram (up to I believe 256kb, 32kB).
Good point, I’d forgotten that.
I’m not really a hardware person so I just imagine “the chip that does stores save data”,
without worrying much about the implementation.
(In other words, I abstract it.)
Do you know of any places that can confirm that?
I’ve looked around but I can’t find anything that mentions the capacity of a GB cart’s SRAM.
Closest I could find about sram sizes for various memory mappers in gameboy carts: http://gbdev.gg8.se/wiki/articles/Memory_Bank_Controllers
Oddly it says sram maxes out at 128kb but I swear the last time I dumped a pokemon blue or zelda link’s awakening save it was 256kb (pretty sure these games have the largest save chip sizes). I could be wrong though since it’s been ages since I played around with gameboy save file hacking/modding.
The other problem is storage space. You have about 28kb to work with on the Arduboy. The original Zelda on NES was 128kb, and Link’s Awakening on Game Boy is 512kb.
wow，that’s so kind of you for such a professional answer:+1:
and also GB’s hardware looks more powerful than arduboy. that’s a 30 year’s old things
There’s also a like button if you find any comments interesting or useful.
The screen and the memory are more ‘powerful’,
but the Gameboy’s CPU is actually slower and has fewer registers than the Arduboy,
so the Arduboy’s CPU is actually more ‘powerful’.
I am a bit late to the party but this game is great! !!
You really get the feeling of the original zelda game ! Congrats !
Just finished it and did it once more to see if I remembered everything !
Finished it. Very nice job!!!
Use bombs wisely. Also good to push yourself from getting stuck in walls and lock if you have enough hearts.
Thanks! glad you liked it.
did you get stuck in a wall? do you remember where?
Thanks! Glad you liked it!
It was once in a dungeon and getting hurt by an enemy pushed me into a lock I haven’t have the key for. I planted a bomb, thinking I can just kill myself instead of resetting, to push me out of the wall. And another, the last boss she pushed me into the locked door.
ah good to know, thanks. I’ll see if I can get that fixed.
Can you give me a hint as I can’t find the sword
I can’t remember lol.
I do remember that being kinda hard to find though.
I feel like it was either to the right or down left but I could be wrong it’s been a while
Has anyone ever made a zelda like game from the perspective of the vendor? Where adventurers keep coming in, then you hear a message that they actually died and were not the chosen one then you have to go dig it out of the dungeon where they died and put it back on sale for the next adventurer?
Closest to this I know is a game called Moonlighter. During day you are selling stuff in your shop and at night you go in dungeons to get better stuff and materials to sell lol
Look it up, it’s actually an amazing game