Here’s the current build, so you don’t need to scroll down to see it.
BeamEmUp.hex (46.5 KB)
Original first post below:
Since I got my system a few weeks ago, I’ve been thinking of game ideas. I thought I’d try something a little quirky, so here’s my WIP version of Beam 'em Up. You play a space squid that just wants to mess with some local cows. Move around the multi-screen landscape and use the A button to tractor beam the creatures and move them around the screen. Stopping the beam will let them go, but they’re pretty resilient. A+B will reset to title screen.
I’ve got plans to actually add a little more gameplay and tune up the beam physics, but what I’ve got is pretty fun to play with right now. Big thanks to @Pharap for his FixedPoint code (and I peaked at his physics code too for ideas), and to @filmote for hosting the TeamARG sprite converter.
BeamEmUp.hex (37.1 KB)
Source code is released under Apache 2.0 at https://github.com/unwiredben/arduboy-beamemup