Coming soon to Arduboy... ;)

Coming soon to Arduboy…
Pokémon Monochrome! XD

Note: This is just a joke, and I don’t actually know enough C++ to actually make this (yet), but anyone interested in using the bitmap if free to, with credit of course. Below the bitmap is enclosed:


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2 Likes

I’ve been learning for 3-4 years and to be honest it would probably take me quite a while to make something decently Pokemon-like for the Arduboy’s specs.

2 Likes

I meant, like even just super basic, because I just started learning. But yes, you are correct, it would definitely be difficult.

2 Likes

ohhhh my spanish god!!!
YES…

2 Likes

Pretty ambitious goal! Can’t wait to se how it turns out!

1 Like

I’d suggest starting with a basic tile engine and doing the overworld stuff before doing any battle stuff.

Unless you want to focus on the battling and just have menus, kind of like what Pokemon Battle Revolution did.

2 Likes

Actually, I wasn’t planning on doing it (anytime soon, I mean), but now I actually might go for it! I would need a lot of help though; :stuck_out_tongue:

1 Like

Well, that’s why this website exists! :slight_smile:

1 Like

Okay then, I will start working on it! But don’t be too expectant, I’ve still got school, school activities, and a life (lol sort of, not really), so it will still take time because I’ll have to learn and program in between. But when I can I will work my hardest! :smiley:

1 Like

First write out your entire game: objectives, maps, elements, battle engine … without writing any code.

3 Likes

I’d suggest you start with smaller games until your happy with C++, otherwise you’ll never have the motivation to finish it.
Motivation is always the biggest challenge to any game/program.

2 Likes