@Vampirics and I are working on a new game that is loosely based on a Cyberpunk 2077. As you can see from the video below we have a lot to do before its complete but you can see where we are going.
@bateske that 10% share of the company is looking good. Can you please issue the shares to @filmote (5%) and @Vampirics (5%)?
Itās cool! If you can harness the power of the external memory then it would be even cooler!
But yeah, the lawyers would block me there I donāt have any more options to give out. There would be a lot of paperwork to be done. It would be better to just give you proceeds of a special edition since shares arenāt really worth anything unless I sell the company some day.
The loot mechanic is a big one, a random stat generator. Trying to think how you could do inventory within memory constraints. Maybe just have your equipped weapon only?
Could also use the āsave fileā ability of the FX chip, wouldnāt be too bad to write to that whenever you equip something new. (not just like, everything youād still want to limit it)
And instead of pulling the value from ram youāre using a buffer of some kind to read from the flash whenever you need it.
Can you say more about the hacking game? Iām very interested in this!
So you have this table of numbers and sequences of numbers on the side. You are supposed to complete as many of the sequences as possible by picking numbers from the table. But you are always restricted to numbers from a single column/row. The row/column alternates after every pick, right?
How do you fail a sequence? And what is the buffer below?
Hi Krystman! Nice to see you here. You pretty much guessed it all. The buffer is the amount of time you can activate a node. Normally at first your starting Cyberdeck wont allow for more than 4 activation, so buying better ones in the commercial district will let you activate more and let the player gather more intel to sell by installing more hacksā¦Some higher emd Cyberdecks might evem gibe you more time to hack.
Speaking of which, a few months back @PhoenixDowner brought to my attention the groups of people who make real world ācyberdecksā (e.g. on Reddit).
Until Cyberpunk 2077 I doubt many people had ever heard of a ācyberdeckā, but itās a surprisingly old concept (it seems to be over 30 years old at least).
This project is moving along slowly - with memory being the big issue. People have suggested using the FX features but not every one has one of those units (including one member in out two member team :).
As always, I just need to find a few hundred bytes - a KB would be fantastic!
You can customize the Arduino path by pressing CTRL+, to go to settings and click the edit button in the top right. If you put a portable version of Arduino with the homemade package at '/Arduboy/Arduino-portable' then you can add the option:
"arduino.path":"/Arduboy/Arduino-portable"
Create a portable Arduino version
Download the Arduino IDE zip file, unpack it and add a folder called āportableā in the same folder as the Arduino executable.
Start the Ardunio executable and go to Preferences then add the āAdditional Board managerURLsā copy and paste:
SLtones is a copy of ArduboyTones that I heavily stripped down to get just what was needed for the bytebeat music. If you donāt need the space savings from it you can still check out how I did the music of Shattered Lands. You can even use the value of t to alter the note duration so its not all the same note, though I donāt have an example of that.