Display.drawBitmap() function drawing my bitmap rotated ccw 90 degrees (Solved)

so using image converter( 2 different ones) when i output my 8x8 bitmap, it is rotated ccw. any idea how i can fix this?

PROGMEM const unsigned char froggieImg[]={
B10101000,
B11111000,
B01110000,
B11111000,
B10001000,
};

then in the loop() function

display.drawBitmap(5,5,froggieImg,8,8,1);

-DM

The raw data needs to be vertical by horizontal because each byte is rendered vertically on the display… so you need to rotate your frog in the data representation.

Not sure if those programs have options to do that… but I’d hope they would… having to store 1-bit graphics in the format best suited for the hardware should be a pretty common requirement in programing at this level (I’d think).