Hi thanks for your suggestions.
@filmote yes ‘pixel perfect’ because except of shrinking the graphics, I have used the 160x144 gameboy ones (that I have modified a bit for example to see the key when you are on the second level) with a camera effect. Sorry for the confusion.
I have removed to logo and added the fruit :
Now I have only 144 bytes left.
I have some ideas to win some bytes by compressing some images, or adding 16pix sprites for the cage on top of Kong to finish the game.
Optimizing is the best challenge as it is where you can learn new stuff.
I’m beginner with the arduboy & c++ also, I’m not sure how to:
-Use Arduboy2base instead of Arduboy2 (then it means I won’t be able to compress some images with drawCompressed if I have to ?)
-Eliminate the USB code. How to do this ? and what is the negative effect of doing this ?