One problem would be that people like me who may download the same game multiple times across multiple devices although some stats would be interesting. I’m sure many dev’s would be interested to see what’s popular or trending it would also be nice to see how much use arduboys are getting and some regional info.
I do not have any tracking, ads, etc implemented in the site.
However, everyone is welcomed to help. For example I think adding a redirection in the links here: https://github.com/eried/ArduboyCollection/blob/master/.admin/public_html/arduboy/update.php
could make for a simple static stat counter.
Ah, fair enough - It’s probably not worth it if you don’t have the data to hand (not that I want to discourage any people with much more technical knowledge than me on such matters from giving it a go!).
dumb question time, ive never loaded a game onto my arduboy without first compiling it, can i use the ide to load hex files?
Not directly. But in the IDE files you can find avrdude.exe. You can use that
If you’re using Windows and you know where your copy of avrdude.exe is and what COM port your Arduboy is on/uploads from you can use this little batch script that I wrote.
If you don’t know where avrdude.exe is or what port your Arduboy uses for upload, they’re easy enough to find out.
Other alteratives can be found on this thread.
Hi, I pushed few updates to the repo:
Thanks, both for the extra data and for the emulator link!
Btw, the “Play in emulator” button currently downloads the emulator instead of opening it.
oh crap, that not happened on Firefox. It should be fixed now.
Now the repo has filtering and other features thanks to @FManga
Check it out!
PS: There are 164 games already!
Hrm, that game on the right looks good.
Seriously though, good work both of you.
That seems to be the new tradition here
What can I say, @filmote’s a bad influence
(And he probably would have said the same thing if I hadn’t got there first.)
Damn it … I didn’t notice.
I noticed a lot of games are listed as author unknown yet clicking on unknown takes you to the authors post or git.
I also noticed “Cascade Path by batesle” is that what we should call Kevin in in a tutu with fairy wings?
Yeah, the author field was a later addition to the repo (forced by @FManga), so older games do not have that info.
Basically, fork the repo, edit the game.ini files and pull the changes.
While we’re at it, looks like the Hopper url is broken. If I get some time and nobody beats me to it, I’ll fix those and do some more name/sourceUrl scraping.
It is fixed now, I didn’t noticed that hopper file was invalid when I uploaded it. If you can scrape names, that would be wonderful.
I started working on a scraper macro to automate that because it felt extremely boring to do that manually, but did’t finished anything. I would love to get to that in the future, like
addgame.exe Action "http://community.arduboy.com/t/gamename...
Hrm, maybe there’s a way to leverage Project ABE to validate hex files before they’re uploaded to the repo?
Part of the problem with that is that people host games in different ways.
That said, generating some of the content from a
.arduboy file might be a good way to fill in author/genre etc.
True, but simpler rules are already preventing that (i.e. Arduboy Uploader rejected that file because those simpler rules) so it might be overkill to use Project ABE for validation.
Yes. The issue is that some people don’t even care to create the hex file, and you want arduboy files to be the source … as a challenge try to create one and get it to work in the available uploaders and tools, it is a mess. If I had to create the arduboy file, the repo would contain like 2 games.