I’ve recently bought an Arduboy after years of watching this project and the games people have made for it. I have once again gotten the itch to (attempt to) develop a game which has been on my mind for 3 years.
In the most simplistic terms, it is a flappy bird shooter. I’ve made a few demos in Pico8, where I was pleased with the behavior of the players bat, but never completed the project.
Hopefully the attached concept art comes through. I am pretty happy with the look overall. The owl being the exception.
What do you guys think? After checking out Evade and Midway 1944, I think it is doable. My issue is that I am not super knowledgeable when it comes to programming, especially efficient programming. I do have some C++ knowledge from college, so I am not starting from nothing.
Open to collab if this strikes anyones fancy.
- Bat shooting at flying snake boss, with obstacles
- Bat flapping. Skull and bird enemies
- Bat diving to avoid ghost, with obstacles
- Bat diving. Owl boss that shoots spinning rats. (Owl to be reworked and enlarged)
*edit to include demo 12/28/19
*edit to update demo 12/29/19
*edit to update demo 1/4/20 Thanks @Pharap!
*edit to update demo 1/9/20 (Enemy spawner!)
*edit to update demo 1/13/20 (semi-functional collisions)
*edit to update demo 1/24/20 corrected collisions, new enemy. title/game over screens have no graphics yet.
batandcollisions.ino.hex (35.1 KB)