FloorFall.hex (30.0 KB)
My ‘entry’ into the ad hoc ‘Button Trail jam’.
(Though with only three entrants and no prizes, it’s not much of a jam.)
There’s only 11 levels at the moment because I didn’t have time to design anything complex. Progress isn’t tracked at all.
I’ve added a string system, so translations are a possibility, although at the moment there’s only two strings being used. (I’ll possibly add ‘success’ and ‘failure’ at some point if there’s any interest in doing translations.)
To be honest, I don’t know if I’m going to add to this at all.
I had more fun throwing together the code in the
Flash folder than I did making the actual game.
(Which is actually a rewrite of some code I wrote years ago for a library I never released.)
There’s quite a lot of commentary so if nothing else hopefully it’ll be useful for learning purposes.
It only uses 38% of progmem, so there’s plenty of room left over.
I had to add the ‘Tile-based Puzzle Game’ subtitle because the forum decided that without it:
Title seems unclear, most of the words contain the same letters over and over?
This ‘feature’ looks a lot like a ‘bug’ to me…