Follow the development of Rick Ardurous


(Alban Nanty) #11

Hello,

The episode 6 is out: stream replay

This time we have a walking main character!

See you.


(Alban Nanty) #12

Hello,

The episode 7 is out: stream replay

This time we are implementing animated spikes and shinning statuettes.

See you.


(Alban Nanty) #13

Hello,

The episode 8 is out: stream replay

This time I completed the statue and the dynamite, and I started to create an array to deals with all the items.

See you.


(Alban Nanty) #14

Hello,

The episode 9 is out: stream replay

In this episode we start to implement collision detection, and we implement a first version of death detection for the main character, when he touches spikes and the explosion of the dynamite.

See you.


(Alban Nanty) #15

Hello,

The episode 10 is out: stream replay

In this episode I’ve implemented the pickup of the statuette, with a minimum of code change.

See you.


(Kea Oliver) #16

Just want to say that these look cool I just havent found the time to sit and watch them yet


(Alban Nanty) #17

Hi Kea_Oliver !

Thanks for this message. I hope you will find these video enjoyable. Since this is my first experience in streaming, I also learn how to stream and code and explain at the same time. :slight_smile:

I hope I’m improving, and I hope that the streams will become more and more enjoyable. I think in the last stream I speak much more than in the first one, so if you find the first episode a bit boring, you may skip some of them and give a second chance to a further episode.

My goal is to have a game with the same production value than my Ardulem game, but more than that, a total documentation of the whole process. And I hope that this could inspire people to try also to make a polished game, by showing them that it is not as complicated as it seems to be at first glance.

Yours.


(Alban Nanty) #18

Hello,

The episode 11 is out: stream replay

In this episode I’ve add the Bullet and Dynamite crate and implemented the inventory of the main character and the display of the HUD.

See you.


(Alban Nanty) #19

Hello,

The episode 12 is out: stream replay

In this episode we start to implement the navigation of the main character, i.e. checking the wall collisions, and start to implement the jump.

See you.


(Alban Nanty) #20

Hello,

The episode 13 is out: stream replay

In this episode I improved the jump and implemented the fall. I also implemented the drop of multiple dynamites.

See you.


(Alban Nanty) #21

Hello,

The episode 14 is out: stream replay

In this episode I improve the dynamite logic, and implement the Bullet item, and give the ability to fire to our main character.

See you.


(Alban Nanty) #22

Hello,

The episode 15 is out: stream replay

In this episode I refactored the update of the items, in order to implement the static collision of the bullet. I also added sparks FX when the bullet hit the wall.

See you.


(Alban Nanty) #23

Hello,

The episode 16 is out: stream replay

In this episode I debugged and improved the bullet, and create the Arrow item. I also implemented the animation for the main character to fire and place a dynamite. Finally I’ve created the Arrow launcher for the Statue to launch its arrow

See you.


(Alban Nanty) #24

Hello,

The episode 17 is out: stream replay

In this episode I started to implement the crawling animation for the main character.

See you.


(Alban Nanty) #25

Hello,

The episode 18 is out: stream replay

In this episode I’ve debugged and improved the crawling animation for the main character.

See you.


(Alban Nanty) #26

Hello,

The episode 19 is out: stream replay

In this episode I explained how I finalized the crawl state, I’ve integrated the jump animation, and I’ve implemented the death state and animation for the main character.

See you.


(Alban Nanty) #27

Hello,

The episodes 20 stream replay and 21 stream replay are out.

In those episodes I worked on the platforms and ladders and implemented the climb ladder state for the main character.

See you.


(Simon) #28

They game is really coming along … do you have a finish date in mind?


(Alban Nanty) #29

Hi Simon,

No, not really. I guess I still have a lot to do :slight_smile:


(Alban Nanty) #30

Hello,

The episode 22 is out: stream replay

In this episode I have fixed some bugs on the main character behavior, and I started to implement the support of drawing the main character in different screens.

See you.