I am currently working on a small first person shooter.
Till now the code is not much optimized and has plenty of room to do so. Texture rendering is currently a bit clumsy. Items and doors are basically done. The bad guys too but movement and AI is currently the main work. The world is already quite big without noticable size in flash thx to many ideas from TeamARG.
One thing I still need to solve is how to draw an image with a mask without actually storing the mask in RAM/ROM. What I would need is something that ensures the image outline is e.g. a black pixel and the followed by the image data. All pixels outside the outline are masked. Does anybody has a good idea?
Engine is about 12kb, rough measurements show 20fps. I believe 30fps is an achievable goal.