Game Jam 3.0 [Complete!]

awesome … sort of like that word processor someone made. Totally appropriate for the Arduboy!

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Cool! looks like my idea will fit those themes. Hopefully I’ll manage to get it playable before the deadline.

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Now that the theme is out, maybe I’ll be making a game about teaching the player to make chicken tendies… IN SPACE.

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That’s the beauty of the kusoge category.
If you screw up you can label it a kusoge and pretend it was intentional :P

Categories are open to intepretation,
so you could base it on another scifi series.
e.g. Star Czech, Babylon 9, Plan 10 (from outer space), Nearscape

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Bump for babylon 9

Twitter user spacebruce makes an excellent observation:

however, I do think it’s possible to put something along the same spirit as kerbal, just without the depth, complexity and physics.

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Aren’t there a lot of lunar lander games? I think there is already one for the Arduboy, actually… :joy:

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If anyone wants to do complex physics calculations without using the space a float would take up,
there’s always fixed points.

(Your milage may vary.)

@noel_abercrombie, so much for “kinsoku jikou desu”.

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This got me hyped so i build a lot of sprites today. With them i’ve build test map.
Don’t think that i will put this in a game, at least not in a week.
But may inspire some of you to make something incredible. :smiley:

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Advance Wars on the Arduboy would be so great!

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I don’t know what you mean by Advance Wars™, but i know about ArduWars. :sunglasses::joy:

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Thanks for the mention @bateske and @filmote :smiley:

I’m under water at this time and can’t enter this.

As for last time, totally my bad.

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I may be working on something Kebalie :upside_down_face:

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Good that you can take a solid ribbing!

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You’re in the channel tunnel? :P

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One aspect of the education category is that it actually teaches a skill or lesson other than “get good at this game”. The thing that you learn should be outside of the game, and some theory, concept, or skill that can be used “in the real world”. Best case scenario if the game actually includes some kind of “test” or other verification that the player actually has retained the knowledge.

I guess something like flip cards might be a good example? It shows you where the cards are, and tests your skill of remembering by rewarding you with points for getting correct guesses. Although this example could actually be better… because a game that was executed just as well that teaches a skill more advanced than just “remembering” could potentially get more bonus points.

So, to explain this better… a game that teaches you how to play the space piano might get you more points than one that just teaches you simple math by adding solar systems together.

My examples are bad, and all of these rules are gray and flexible. But just want to put it out there to give people some better direction.

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Shameless plug … I have just finished and published Juno First so now I am free to start my Jam Game!

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:joy::joy::joy:. “Under water” is a play on “I’m drowning”, or better said as “I Don’t have the time at this point in my life” :sob:

I So want to make another game. That won’t come until I make good on my promise to @filmote first :slight_smile:

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No ego here, @filmote :slight_smile:

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Are there prizes for winners?

There are usually prizes

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