@SeanO, Glove compiles, uploads and plays fine with my Arduino/Genuino Micro based system, choosing Arduino/Genuino Micro as the board type. What version of the Arduboy library are you using? What errors do you get?
It’s also compiles fine when I choose SparkFun Pro Micro as the board type.
Yeah I think it should be fine. I was using a friend’s computer and that’s what wasn’t working. the older version compiles fine on my laptop. But I have a question, do you need to install a driver for the pro micro? It seems to work on my laptop but not on others
I’m not sure what you mean by a driver. If you want to add the definitions so that you can select SparkFun Pro Micro as a board type, you can use the instructions here.
Make sure you target is the Leonardo and that you have installed the Arduboy Library, per the Arduboy Quick Start Guide. Sounds like you are almost there
It looks like you’ve loaded the file into the IDE using Open or just double clicked on the file after extracting the archive. You shouldn’t do this. You should install the game into your Sketchbook. Use the Adding programs (sketches) to the Arduino IDE guide to do this.
Or Arduboy if you installed Arduboy and DevKit board support as per the second part of Step 2 in the Quick Start Guide.
Added the ability to sound on and off. This setting uses the reserved EEPROM_AUDIO_ON_OFF bit as defined in Arduboy.h. Any other games that read this bit to determine whether to play sound will be affected by this setting.
Added an easy way to delete the save file.
Check the commits on Github for more detailed information.
The game has an auto save feature at the end of each level. Once you enter the next level, turn the Arduboy off and on again to gain access to the main menu, where you can mute the game.
Right now, the B button has no function mapped to it, however I’m right at the memory limit so I’m not sure if I can do anything at this point. I’ll look into it next time I refactor.
HiI For some reason I’m getting the following error:
Arduino: 1.6.9 (Mac OS X), Board: “Arduboy”
sketch/badguy.cpp: In function ‘void destroy_badguy(BadGuy&)’:
badguy.cpp:125: error: ‘class Arduboy’ has no member named ‘tunes’
arduboy.tunes.tone(TONE_BADGUY_DESTROY, 20);
^
exit status 1
’class Arduboy’ has no member named ‘tunes’
How did you install the Arduboy library? I’m guessing you used the master branch from GitHub. You should install the library using the IDE Library Manager as instructed in Step 2 of the Quick Start Guide.
Another great game, really shows what can be done within the limits of the Arduboy. I will admit I find the game very tough, that health seems to fly down real fast ! Is there any chance of maybe using the B button to fire in a fixed direction? (I know that’s not how it was done in Gauntlet though!)