Make sure you target is the Leonardo and that you have installed the Arduboy Library, per the Arduboy Quick Start Guide. Sounds like you are almost there
It looks like you’ve loaded the file into the IDE using Open or just double clicked on the file after extracting the archive. You shouldn’t do this. You should install the game into your Sketchbook. Use the Adding programs (sketches) to the Arduino IDE guide to do this.
Or Arduboy if you installed Arduboy and DevKit board support as per the second part of Step 2 in the Quick Start Guide.
does anyone know how to remove the sound ? thx
Added new options menu!
Added the ability to sound on and off. This setting uses the reserved EEPROM_AUDIO_ON_OFF bit as defined in Arduboy.h. Any other games that read this bit to determine whether to play sound will be affected by this setting.
Added an easy way to delete the save file.
Check the commits on Github for more detailed information.
- Added a little treat for those who 100% clear Glove!
If you’ve full cleared Glove already, just load up the game to check it out!
Thank you for developing this awsome game.
1 thing I would like to ask…
Could you make “MUTE: Sound ON/OFF” option while playing game…
I try to finish this game but I could not play at all while taking Train or at Office.
Hey, thank you!
The game has an auto save feature at the end of each level. Once you enter the next level, turn the Arduboy off and on again to gain access to the main menu, where you can mute the game.
Right now, the B button has no function mapped to it, however I’m right at the memory limit so I’m not sure if I can do anything at this point. I’ll look into it next time I refactor.
HiI For some reason I’m getting the following error:
Arduino: 1.6.9 (Mac OS X), Board: “Arduboy”
sketch/badguy.cpp: In function ‘void destroy_badguy(BadGuy&)’:
badguy.cpp:125: error: ‘class Arduboy’ has no member named ‘tunes’
exit status 1
’class Arduboy’ has no member named ‘tunes’
How did you install the Arduboy library? I’m guessing you used the master branch from GitHub. You should install the library using the IDE Library Manager as instructed in Step 2 of the Quick Start Guide.
That fixed it!
Another great game, really shows what can be done within the limits of the Arduboy. I will admit I find the game very tough, that health seems to fly down real fast ! Is there any chance of maybe using the B button to fire in a fixed direction? (I know that’s not how it was done in Gauntlet though!)
I’m getting this error message when I try and load Glove (and I really want to play this game!) I’m pretty helpless when it comes to this kind of stuff, but I was able to get epic crates, virus lqp, and magic balloon to work just fine. Can someone point out where I’m making a mistake? I’m using Arduino 1.6.12 and I renamed to the folder to just “glove” but it still says this…
Arduino: 1.6.12 (Windows 10), Board: “Arduboy”
In file included from C:\Users\Ryan\Documents\Arduino\glove\glove.ino:1:0:
sketch\globals.h:4:21: fatal error: Arduboy.h: No such file or directory
exit status 1
Error compiling for board Arduboy.
Follow step 1 here to install the Arduboy library files
Need some help. Every time i want to upload this Game, this Error appears
Arduino: 1.8.1 (Windows Store 220.127.116.11) (Windows 10), Board: “Arduino Leonardo”
collect2.exe: error: ld returned 5 exit status
exit status 1
Fehler beim Kompilieren für das Board Arduino Leonardo.
Ungültige Bibliothek C:\Users\lolol\Documents\Arduino\libraries\CastleBoy in C:\Users\lolol\Documents\Arduino\libraries\CastleBoy gefunden
Ungültige Bibliothek C:\Users\lolol\Documents\Arduino\libraries\ID-34-Mystic-Balloon in C:\Users\lolol\Documents\Arduino\libraries\ID-34-Mystic-Balloon gefunden
You should not be putting sketches in your libraries folder.
great game (though ive played it for all of 5 minits its definitely one ill keep coming back to.
I’m a bit late, but I completed the game! (I installed this game three days ago)
It’s very catchy and I enjoyed it a lot. Nice work!
Got my Arduboy today and this is one of the first games I had to try. Weirdly enough the thing I found most satisfying about this game was how you could fire through the diagonally connected walls if it wasn’t entirely blocked off just like in the original and the NES port. Nice Job!
Tightly designed and an overall fun time! Great work!
I played this game in my playthrough YT video