“TheGuyWho” is an ebook.
This is a picture for “BIP_BIPBIP”:
“TheGuyWho” is an ebook.
If it happens it’ll probably be a part of the contraption @tuxinator2009 is building.
(I’ve lost the link to the thread again…)
That said, theoretically it should be possible to make an online tool that can concatenate a chosen set of
.hex files together into a cartridge image and download those to your computer so all you have to then do is to upload them with the uploader tool.
Now I think about it, we ought to straighten out the terminology.
I propose ‘FX chip’ for the chip itself and ‘FX cart’ for a bundle of data to be uploaded to the chip.
(Partly because if we call the chip the ‘FX cart’ we then have to call the data an ‘FX cart image’ and that might get confusing when talking about the graphical kind of images.)
We call it a cart because that’s how it started life but I like the idea of virtual multicarts and declare with no authority from my armchair that from this moment on all Fx flash images will be known as FX carts.
The original pre FX physical carts can be Referred to as Cathy Carts.
It would be great if @filmote condensed Loderunner to a single hex that streamed the additional data from the FX.
I have several ideas that involve streaming data from the FX chip,
but I don’t want to announce them on a public thread because then people will keep reminding me that I haven’t implemented them.
Tell me how and I will do it!
What’s the general timeframe for how long we have until a finalized list of binaries is made? I had been considering making some small improvements to one of my games.
Edit: I had missed the post in another thread saying dates were coming soon. I asked before reading through all the related threads. Looking forward to it!
Filmote’s just pretty sumed up why there are no FX-specific games yet in a single sentence.
Here’s my proposal:
- Arduboy FX - an Arduboy with installed FX mod.
- FX mod - a small flex PCB containing a FX chip and Mod chip.
- FX chip - a flash chip on the flex PCB containing the games.
- FX cart - a removable flash cart that fit’s into an expansion slot of a modified Arduboy (the first prototypes with 3D printed backplate)
- Mod chip - the small MCU present on the flex PCB that updates the bootloader
- flash cart - a removable or embedded flash chip for modified or homemade Arduboys
- flash chip - a serial flash memory chip where games are stored.
- flash image - a file that contains programs and data in raw format (like a disk image)
- FX image - alternative name for flash image specifically for use with Arduboy
My issue with these is that while they’re technically correct they’re likely to cause confusion to less technical people.
‘Cart’/‘cartridge’ is a better metaphor for the less technically inclined.
Most people know what a game cartridge is, not as many people know what a disc image is.
Also it fits better with the name ‘goldcart’.
Goldcart is a ‘cart’ (collection of games) rather than a physical golden cartridge.
Also the physical cartridge used in the prototypes isn’t likely to be discussed as much, and probably won’t be mentioned at all in marketing/PR stuff.
The only other alternative I can think up is to use ‘pack’ instead of cart,
thus creating ‘goldpack’ instead of ‘goldcart’, which doesn’t sounds as nice.
Either that or refer to both as ‘cart’ and differentiate between P carts (physical) and V carts (virtual) when necessary.
I’m just gonna refer to it as a HexBomb and the actual cart version a HardBomb.
@filmote oh I thought that had already been discussed in a secret dungeon somewhere.
Nothing is physical any more we are in the metaverse.
Here’s the link
Currently I’ve got the flash writing routines fully functional. Now its just finalizing the GUI part for creating a custom flash cart then its done for the core features.
Hey @filmote and @Vampirics I’ve got one field in the csv for developer what would you like to have be there? I’d like to avoid any non alpha characters too. (or spaces really, I might be able to make an exception)
Press Play on Tape.
If you cannot have spaces or the name is too long then PPOT will work too.
It’s ok for me.
Yep … good for me too!
Is there anything you need me to do for PPOT games?
I vaguely recall something to do with wiring.c but cannot find the reference to it.
Cool, hopefully have a sorted version published soon with a web tool that easily lets you see all the games and their title screens. I’m actually hopeful I can turn it into a tool to make your own cart and you just download a .bin file from the website, it looks like I’ll be able to run python on the server. (maybe?)
Then if you want to have a different title image for your game (or are so kind as to offer to spruce up a game that doesn’t have one), or want to make any final updates to your game before it’s published you can do so by making a pull request.
Hopefully get it published by the end of this week, maybe next week. I’m getting shipments of Arduboy and MicroArcade in so it will be a busy one.
After that I can clean the office and start filming a video.