My version of Lode Runner is nearing completion and I have come to a realisation - I am actually not that good at it anymore. BITD, I remember the sense of achievement I had when I completed the 150th level but now I am struggling to complete even the easiest ones.
So … I am hoping that a tester or two will step forward and show me just how bad I am at games. My concern is that although I have tried to mimic the physics of the original game and have copied the levels exactly that some may not be completable.
Think you can help? Download a copy of the game and give it a go!
… but if you contact me, I will give you some hints and tips including how to get the game to start at any level rather than having to play them sequentially.
Previously I have had people like @Keyboard_Camper help with testing and it has been invaluable.
The first version of this game includes 40 levels. When you complete these, you will be prompted to load the next game which provides levels 41 - 80. I plan to have the original 150 levels of the game plus some tribute levels spread across 4 HEX files. I have already completed levels 41 - 80 and are close to finishing the rest!
I did download it. And played a lot of Lode Runner on the Commodore 64 version. been quite a while tho
So far i find the game already really close to the original. I will let you know as soon as i have more time to play after work (i am at work right now).
P.S.: i always thought this game was more of an action/puzzle hybrid.
I can confirm that you are not that bad at this game, unless i got really bad as i grew older.
I think somebody else gave you that comment but i will second it, the auto-run does makes the game harder. I don’t know which version you based your game on, but the commodore 64 version did not have that feature and felt a bit easier.
Also the fact that we don’t see the whole stage adds some difficulty to the game, not a bad thing. Just different.
Did you ever considered using the Atari Lynx version of Lode Runner? the resolution is closer to the arduboy.
That would make the game look like this:
I made a quick mock-up (4x4 tiles)
I am on level 5 only right now, and already finds it hard. Maybe something will click later and i will be able to get further without too much problem.
I only played few minutes but it feels so hard. It might be the speed+screen+control. I do not remember the C64 version, but checking:
I can say:
That one (html5 one) feels way slower.
Physical constrains, but if the arrow changed with the distance, that would help to decide. Example: only a dot if the enemy is 1 level away, nothing if is 2 levels away and full arrow if is directly on top
Why the player runs all the time? was the original like that instead of “hold to move”
In any case, the game looks great! your are a game-making machine @filmote xD
I got time to play some more yesterday night and am now stuck on level 6. Digging to get that gold at the bottom and the 2 in the middle is hard. I am sure it can be done, just really hard for me.
Yes i think if the character stop auto-running it would make the game a little easier. But the digging blocks might get tricky unless you stop at the right spot. Or is it possible to make it so that when you let go of the direction it stops over the nearest block? Even that could look weird i guess, maybe worth a try.
Slowing the speed down might help, i kindda like the speed of the game, but since we have to deal with enemies that we don’t always see a bit slower speed could balance it.
As hard as it is, i am still having a blast with it and really get a sense of achievement when i do beat a level. Whi ch is what you want from a game of this type.
Thank you for making this, it sure is a blast from the past for me.
As you can see on this picture, you can get stuck in some spots, like where the gold is on the 6th level at the bottom part. i also got stuck in the pitfall top right, when you fall down you are just stuck there with no means to move, can’t even die there. You can’t do anything else than turn the arduboy Off and ON again.
Maybe some way to be able to just self-destruct by holding A and B together for 3 seconds would fix that? Unless it’s just a map issue?
Another weird thing happened, after getting a Gameover screen when i resumed, where it shows how many MEN i have left, it’s now showing things like MEN: ¡!7 . And it seems i don’t get a GameOver screen anymore…
After i turned the Arduboy OFF and ON again, that small bug disappeared, maybe i triggered a super secret infinite lives cheat
One more thing, i somehow managed to get stuck into the bricks of the stage.
See screenshot below, i am in the middle:
I might need that hidden level select option to test the other stages, can’t seem to finish level 6.
I was also wondering if having access to all the levels but having them marked as completed when they are could be something that help people enjoy the game even more? Like when you are stuck you can try another level and get back to it when you feel you can get it right?
Yeah, I have discovered that problem too. It would be easy for me to detect if you are surrounded by bricks but some of the other traps are not so simple and I was trying to think of a way to fix it. I do like the idea of holding the A and B button together to commit suicide. It will actually make the detection problem go away!
No the map looks correct compared to the original. I guess there is a question on whether the holes fill in too quickly? I can slow this down a bit more if you feel it is too quick.
The ‘font’ I am using in the game are actually images and I divide the number of men left by 10 to get the first digit and then use the remainder to work out the second digit. I am guessing that when you die, the number of men goes bellow zero (actually to 255 as its unsigned) and then it tries to display image 25 of my ten image array … hence garbage. I will look at this.
I can see the problem and have experienced a similar issue. Sometimes when you land on a brick, you land 1 pixel or to below the ground level. When I am detecting whether you are have been killed by a brick reforming, I am assuming you are exactly on the grid. I can fudge fix this by testing to see if you are partially in the brick but I really want to be able to replicate the issue so I can find the root cause.
I will PM you.
I am severely running out of memory so I am not sure I can squeeze this in without reducing the number of levels. I will try as I like the idea.
I will give it a go and see how it looks.
Its a 5x4 font. If I make the M look wider it looks weird.