I’ve seen it mentioned a couple times on here that the FX mod chip and the production ArduboyFX should enable us to save and read bitmaps to and from the external flash, allowing for more assets to be called forth in a sketch (more sprites and longer audio in particular). But I’m rather unclear on how one would actually go about incorporating this into a sketch. So my question is this:
How do I save a sprite/bitmap to the FX modchip? How would I draw said sprite in a sketch?