You can download and build it yourself or choose from hex or arduboy format.
It’s a shoot 'em up quite hard, with 3 ship to choose from (different speed and weapons) , 5 enemies with different characteristics, three big bosses, bomb and power-up, highscore and so on.
Audio is terrible, if someone want to contribute it will be much appreciated.
Some screen:
Feel free to contribute, send bug report or just contact me.
Give me a good and standardized bleep, bloop and blip and deal done.
However I have some sfx in my game and 90 bytes left too, so it can be improved for sure.
I finally just got the chance to have a proper play with this and it’s a fantastic little shmup even if it can at the beginning have the impression it’s unforgiving it’s more a no training wheels and straight to the action kind of game that rapidly becomes more manic as it progresses it’s fast paced fun right from the get go, The difficultly is what makes it all the more rewarding and the little snippets of text just increase the intensity I’m sure I let out a little wee when they came from all directions. So far I made it to killing what appears to be the first boss where I instantly died immediately after by flying into a stray bullet.
As this game is bordering on the large side I just did a quick test moving this from ArduboyTones to ArduboyBeep Here are the results:
ArduboyTones
Sketch uses 28536 bytes (99%) of program storage space. Maximum is 28672 bytes.
Global variables use 1595 bytes (62%) of dynamic memory, leaving 965 bytes for local variables. Maximum is 2560 bytes.
ArduboyBeep
Sketch uses 27814 bytes (97%) of program storage space. Maximum is 28672 bytes.
Global variables use 1566 bytes (61%) of dynamic memory, leaving 994 bytes for local variables. Maximum is 2560 bytes.