hm yeah now i remember why i decided the mechanics did not fit this sort of game and dropped the prototype xD it was meant to have similar mechanics to fighting games… i guess standard turn-based combat is best then probably (though i would enjoy a chess-clock for multiplayer battles, “nice-to-have”).
this is a fair opinion! definitely understandable if you do not like nuzlocke runs in the first place- i think a large reason for it is the ‘dramatic’ and dynamic gameplay story it creates (one of my favorite animations based on this, if you care haha: I Attempted my First Pokemon Nuzlocke - YouTube ) uh, but yes, nicknames should probably go under the “nice-to-have” category
this could be cool… maybe some sort of calming or enchanting ability
thank you! haha
ahh this is true, there are already so many essential pieces to this type of game
yeah this probably fits under “nice-to-have” as well… if there are randomized dungeons, then it is redundant anyways
i haven’t really been interested in any games after Gen V… there are usually a few monster designs that are nice, but, something about the first couple generations just feels different… i think the “adventure” of pokemon really benefitted from the low-res minimal graphics; there was a lot more room for imagining the world (kinda like Arduboy )
yeah… i guess the two directions would be very different… personally, i would lean towards this smaller hub world with randomized dungeons, but i am most interested in making the monsters, so i don’t mind either way (though i think we should decide for sure lol, as they are such different directions)
true, also, most of them would be off screen a lot of the time (if its ~5 tiles in Y, there is only space for 2 while you are going up or down )
hm… how bad would the simplest version of this be? i think if they had even half the brains of Pac-Man ghosts it would really cool (also, maybe they would only ‘activate’ while on screen?)… man, this lands right in the middle of “must-have” and “nice-to-have” for me- it changes things a lot, but, in a very good way, imo (especially with random dungeons)
thinking about it again, some cases of cross-breeding as a version of this could be cool… “nice-to-have”
i guess, technically “nice-to-have” imo, but i can think of a few uses: branching evolution, evolution stones, gendered evolution, trade evolution, evolution at specific map location, evolution based on how much you care for your monster (or how much you don’t)… all together, these potentially add a lot of character and uniqueness to the evolution lines
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one last thought: if nothing significant on-screen is updating faster than 1fps or so, it might be fun to design it with e-ink displays in mind? i did see someone use one of these to play Dark and Under… personally i am a fan of these displays as well
yee this would be cool! i had fun pixeling the concepts Pharap posted
i quite like some of the mon designs from @Revlis here