When you make a new sketch in the IDE, it does use the temporary folder specified by the OS. It will do the same in Linux until set it (if you can set it). You can choose to save that sketch to a new folder if you wish.
When I start a new sketch, I usually manually create the folder through the OS, then create the
.ino file through the OS. (Then I open it in Vim ) But after you create the files, just open the
.ino file with the Arduino IDE and you should be good to go.
Codebender just let's you load things quickly. For content creation a combination of the newest Arduino IDE and Codebender for testing is ideal. Guides do need to be written by myself about how to write for both targets if you desire that.
Then you should just have to add the following to the top of your sketch,
and you should have access to all of the
public functions of the Arduboy class through the