Kill each wave of attacking aliens before you fuel or health runs out. Rescue the captured astronaut to get extra points! Monitor your fuel, health and score using the scoreboard on the right of the playing field.
Although we are calling the game finished, they never really are. If you have any good suggestions, feedback or noticed a bug or two, please tell inform us.
Thanks! There is still a lot of testing to do to make it as we want it but it’s getting there.
You can always have a look at the original arcade game for reference, personally i tried to make it follow the homebrew atari2600 version.
Completely unrelated but I’ve suddenly realised the similarity between polish and Polish.
Same spelling, different pronunciation (the opposite of a homophone).
English is a weird language sometimes.
Did you grab it from the release folder or from the master fork? The master includes a number of improvements which we are fine tuning ready for release !
So you have fuel and shield gauges - as proper gauges not just lines as shown in the pics above? Any feedback you have would be appreciated. We did have an issue with high scores overwriting each other - I checked in a fix abit half an hour ago. You can clear high scores by pressing up and down for three seconds on the high score screen if any look weird.
I had the proper gauges. I did not notice the highscore bug. I only played for a few minutes before I had to go to class. Ill give a proper once over and give you any feedback I have.
I played a few games this morning and made it to wave 7. The action is fast and I really like being able to fly backwards to hunt down enemies that made it passed me. My only feedback would be maybe a visual indication with the ship if I collide with an enemy. Like a quick blink or something. My attention has not on the shield strength so I am not tracking how much I have before my ship explodes.
OK its done! Get a fresh copy from GitHUb and you are in business!
In the Enmus.h file there are some settings:
// Do we invert the screen?
#define USE_INVERT
// Just once or multiple times
#define _SINGLE_FLASH
You can comment them out and see the different results. I am keen to hear your feedback!
Oops … you need to remove the underscore from _SINGLE_FLASH to actually make it a single flash. I tend to comment the defined out by putting an underscore at the front.