Most of my games use EEPROM, This game is using 2 bytes located at 989 and 990. All of my games are between 974-990 currently. I have tried to limit my footprint in EEPROM in the hopes i won’t step on another program. The arduboy file shows the EEPROM locations i am using so the user can see if it might clobber another save. In the case of Leanna the Lion the game asked if it was allowed to save on every boot.
I currently have no problem making the source code for my games available for those who want to compile themselves or those who want to learn.