A Lunar Lander clone
I've always loved this game so I thought I'd give programming it a try!
I've only just began programming this and I'm not a professional by any means, so I thought I'd look to the community for input while I continue this project. So please, feel free to try it out and tell me what you think!
It is far from complete but I thought it would be interesting to show how the game evolves as I work on it
Here's a screenshot of what I have so far:
Once you get close enough to the ground, the view zooms in for landing
Left/Right: Turn the ship 45 degrees
You must land upright on a flat part of the map (the middle of a three unit spread of the same height) with a low enough velocity in the x and y direction
Great idea to zoom in. That’s a very cool idea for this gameplay
Just some minor suggestons:
- The Arduboy library you’re using is no longer being developed, so isn’t recommended for new sketches. Use the Arduboy2 library instead.
Change the start of your code from
static Arduboy arduboy;
(The colon at the end of
#include "Arduboy.h"; is incorrect, and it’s better to use angle brackets to include external libraries, and you don’t need to make the arduboy object static.)
- If you’re not going to use nextFrame() to control the frame rate of your game, you don’t need the
arduboy.setFrameRate(60); statement in setup().
Thanks so much! Like I said, I’m super new with this, so tips like this are loads of help. I’ll get right on to updating the code!
Farkkk, I was working on basically exactly this haha, but have no spare time currently. Good work, I used to love this game.