Just finished version 1.0 of my first Arduboy game, which I’m calling “Night Raid”. It’s extremely similar to Missile Command.
No sound yet, but it’s very playable, and (I hope) a decent bit of fun. Definitely not the cleanest code, but I hope to take a second pass and break it up a bit. But hey, it works
Woot! Loading it, now! Can I host this on my Arduboy Manager?
Edit:
Really nice effects! I like the blinking. Reminds me of back in 'Nam.
Anyway, the only criticism I have is that there are several times when I shoot a bomb, the explosion gets sooo close to a missile, but sometimes it seems like the missile passes right through the edge of it. I’m not sure if I’m just not good at it or if this is a bug.
Yeah, I’ve been playing with the collision. If a few other people report the same thing, maybe I’ll increase the collision radius a little bit. Right now it’s supposed to give you an extra pixel of collision outside of the explosion.
I’m glad you like the effects, I think it’s the perfect use of the Arduboy.invert() function