This summer I worked with another dev to bring to life a “full mobility” First Person Shooter on the “mobile” plateform Oculus Go!
If you own an Oculus Go (or a GearVR, although we haven’t really tested it) then you can grab this for FREE
Anyway, I hope that you guys enjoy it! I am also working on a new VR game for Oculus, but it’s too early to talk about it
Looks great. What toolset does the Oculus use?
We used the Oculus SDK in Unity - it’s the same SDK for Go, Gear and Rift…
Very cool! I love the graphics! Why is the weapon of higher resolution than the rest of the world, though?
Good catch - it didn’t looked good at the same resolution, it felt very very blocky and since it’s constantly within your camera field, it felt weird… it’s still a pretty low resolution though, so you still see the pixels
Once you hit 40 everything beyond arms length looks lower res.
Arduboy VR is possible just flip these around
Continuing the discussion from Oculus Go VR game:
LOL, sorry by i have to say it
Maybe the next gadget in the Arduboy repertoire should just be a pair of SSD1036s embedded in a pair of glasses, with a slightly more upmarket CPU.
“Arudgoggles - 1bit VR”.
A year later, Theta Legion VR is now available for the Oculus Rift.
The game has been seriously improved since then: refined graphics and effects, many more levels, larger areas, more weapons, more enemies, etc…
It’s been exhausting, but I’m happy it’s now live:
Now that makes me want to get an occulus quest… Prices are still make my me wait though… But congrats on the game release! It looks really nice!
I think you need to work with @jhhoward to port catacombs of the damned for vr.
@bateske I 've actually started my new project, still in VR, and very much “catacombs-ish”
Actually I’m already working on a VR game with some similarities to one of my other Arduboy games
@luxregina congratulations on the rift launch! I will have to check it out!
No I mean literally 1 bit