Oculus Go VR game

(cyril guichard) #1

Hello everyone!
This summer I worked with another dev to bring to life a “full mobility” First Person Shooter on the “mobile” plateform Oculus Go!

If you own an Oculus Go (or a GearVR, although we haven’t really tested it) then you can grab this for FREE :slight_smile:

Anyway, I hope that you guys enjoy it! I am also working on a new VR game for Oculus, but it’s too early to talk about it :slight_smile:

(Simon) #2

Looks great. What toolset does the Oculus use?

(cyril guichard) #3

We used the Oculus SDK in Unity - it’s the same SDK for Go, Gear and Rift…

(Holmes) #4

Very cool! I love the graphics! Why is the weapon of higher resolution than the rest of the world, though?

(cyril guichard) #5

Good catch - it didn’t looked good at the same resolution, it felt very very blocky and since it’s constantly within your camera field, it felt weird… it’s still a pretty low resolution though, so you still see the pixels

(Scott R) #6

Once you hit 40 everything beyond arms length looks lower res.

(Simon) #7

LOL … so true. 

(Kevin) #8

Arduboy VR is possible just flip these around

(Jean Charles Lebeau) #9

Continuing the discussion from Oculus Go VR game:

LOL, sorry by i have to say it :smiley:

(Pharap) #10

Maybe the next gadget in the Arduboy repertoire should just be a pair of SSD1036s embedded in a pair of glasses, with a slightly more upmarket CPU.

“Arudgoggles - 1bit VR”.