Oh, the local multiplayer is very fun! I am sure other people have done something similar before but it was fun to get it working myself. At first I had worries as to whether it would accept 4+ buttons being pressed at the same time but it copes just fine, no apparent missed inputs.
I have plans for other local multiplayer games, it is my main focus at the moment! I love to show people something we can play together.
Is that right though? It’s 99% work done by @crait - I just made a few new gameplay variations on it. I have ideas for some original games that I will post in their own threads when there is something playable.
I’m going to agree with @curly on this one, but with a caveat of justification.
Give it its own thread because there’s enough of a difference that really it should be its own thing, but as part of the post, make it clear that it was an adaptation of @crait’s tutorial and treat it as a sort of semi-promotion of the tutorial so that any future user who enjoys your game can see you started the game as a spinoff of the tutorial and hopefully it will encourage them to give the tutorial a go.
So basically you’d actually be paying homage to him and encouraging future users to give the tutorial a go, so in reality you’d actually be giving more than you’d be taking.
It’s almost poetic.