Ok thanks a lot. Now I can get onto making my game.
Hey I’m back. This tutorial looks great I will look at the previous tomorrow
I’ve been following your tutorials after getting an arduboy and I was wondering when the next tutorial will be posted.
When is soon?
thanks for everything you do in this tutorials I really appreciated.
I hope we can get a part 10 soon. You have a lot of people that have read your awesome lessons and many of us really hope to see part 10. Thanks
@crait some of these people might wish to enter the Jam and will desperately need Part 10 !
wait, what is the Jam?
There is a Game Jam on starting tomorrow. To enter you need to build a game or an application that matches the theme in the allotted 10 days.
You can look at the entries for previous Jams at the top of this page >
Can’t wait to finish this game! Thanks for all of the tutorials.
Please don’t post-spam like that.
A comment on one or two of the parts would have sufficed.
Posting on all 9 parts is a bit excessive.
I think he reeeaaaallllllyyyyy wants @crait to finish the series.
BTW @GlitchJomo these tutorials are getting a little old and refer to the original Arduboy library which is no longer being supported. The latest Arduboy library - brilliantly called Arduboy2 - adds more functionality, cleans up a lot of the existing issues and is being maintained.
While waiting for the next article to arrive, you might want to look at the differences between the two. For the most part, upgrading is really simple.
Lol! Really sorry about that @Pharap and @filmote. Honestly no rush if @crait is busy. It was my first day in the community and I was eager to get involved. I guess commenting on all of his lessons clearly wasn’t the way to go . Also, I’m looking to start on the Side Scroller lessons as soon as I can. I apologise if this has already been addressed somewhere, but, on a separate note, when making my own sprite, it converted the transparent pixels to white when putting it into code. Is there any way to stop this as it blocked the tiled background I had and looked kinda weird.
No problems …
You need to learn about masks to render the images with ‘transparent pixels’.
The original Arduboy library does not handle them and this is one of the things that appeared in Arduboy2. The very first lesson of the sideways scroller articles introduces masks.
Thanks! I’ll have a look.
Just so you know why it’s frowned upon:
Part of the issue is that it pushed all those inactive threads to the top of the active threads list,
burying all the threads that had active conversations going on.
The other part is that people get notifications when someone replys to a thread they’ve made,
so you would have ended up pushing at least 10 notifications into crait’s inbox.
If you want to show appreciation, that’s what the like button is for.
(The little heart icon at the bottom of comments.)
It still ends up spamming notifications into someone’s inbox, but it’s easier to see “it’s just a like”.
(9 likes and 1 comment asking about part 10 would have been ideal.)
Lastly, just so we’re clear, this isn’t an official warning. I understand you were just a bit overenthusiastic.
We moderators are human after all. (Except me, clearly I’m a talking skeleton… or typing skeleton?
I REALLY appreciate these tutorials. I don’t do the Twitter is there some other way to show my appreciation?
I’m also really glad you are showing the 2D arrays of images method of doing sprites, because it applies to many more use cases than just Arduboy, and is something that I’ve been trying to learn. I don’t want to know the abstracted way before I know how it works. So, thanks for that.
Oh no! I just realized this is the last one posted :(.
Im looking forward to see the next part and perhaps mor parts ?
THIS TUTORIAL IS OUT OF DATE! Please check out the UPDATED version, here: Make Your Own Arduboy Game: Part 9 - Mapping DinoSmasher