Earlier today I was being asked about physics for a game someone is planning to work on, so I decided to write a demo showing how physics can be done.
Features crept in and now it’s a quaint little physics toy.
No object-object collisions, but it’s got gravity, restitution, friction, points, vectors and other magic:
Not bad for 2-3 hours of semi-idle work.
For those who own a Pokitto, I just ported it to Pokitto.