PrinceOfArabia.arduboy (137.7 KB)
Prince of Arabia
Inspired by a timeless classic, PPOT presents ‘Prince of Arabia’. Escape the dungeons and free the princess!
Concept Jordan Mechner
Code @filmote @Mr.Blinky @acedent
Graphics @clintonium-119 @vampirics
Music @raspberrybrain
Source Source Code
Hex File Hex File
Data File Data File
Special Thanks
This was a real team effort and everyone played an important part in getting it over the line in time for Jam submission. The feedback on the development log was also inspirational. Thanks everyone!
Controls
Normal play:
◄ / ► will make player run left / right.
🅐 will make the player jump left / right from a standing position.
🅐 + ◄ / ► will make the player jump left / right while running
🅑 will reveal menu (when the enemy is not visible)
Squatting:
▼ will make player squat (when standing)
▼ + ◄ / ►will make player squat and jump left / right.
Climbing up and down:
▲ will make the player jump up and hold to climb to a higher ledge.
▼ will make the player climb down from a ledge to a hanging position.
▲ when hanging from a ledge, will make the player climb up.
▼ when hanging from a ledge, will make the player drop down.
Fighting:
🅑 will draw sword assuming you have one and the enemy is visible.
🅑 will strike sword at enemy
🅐 will return sword to scabbard if drawn
▲ will block an enemy attack.
Muting / Unmuting sound
(Reproduced from @MLXXXp’s Arduboy2 Documentation)
Pressing and holding 🅑 when powering on will enter System Control mode. The RGB LED will light blue to indicate that you are in system control mode. You must continue to hold 🅑 to remain in this mode. The only system control function currently implemented is audio mute control.
Pressing ▲ (while still holding 🅑) will set a flag in system EEPROM indicating audio enabled. The RGB LED will flash green once to indicate this action.
Pressing t▼ (while still holding 🅑) will set the flag to audio disabled (muted). The RGB LED will flash red once to indicate this action.
FX use:
- All graphic images
- All music and sound effects using ArduboyTonesFX
- All level data
- All image / position indexing data
- Save game data
- All cut scene images / sequences