So far for Tackle Box FX, we have taken the approach of just let the sketch grow. ProjectABE handles sketches larger than 28kb just fine. However, I found it seems once a sketch crosses 32kb, ProjectABE fails to boot properly. You never see the “FM” logo at start, and it takes about 30 seconds or so for the Arduboy skin to show. Then from there the game never loads, just a blank white screen.
I’ve not looked into this in any depth yet. I plan to tonight. But starting the topic now in case anyone else has seen this? How are other games working with large sketches in the short term?
Ping @FManga in case you are aware of this. I’ll take a look tonight and see if I can figure anything out.