That is what I am thinking.
But anyway, it was very cool to have the emulator (especially when I just found out about the full screen mode yesterday)
Some stuff I noticed, however:
- If you wrote
if(arduboy.pressed(A_BUTTON | B_BUTTON)) /*do somme stuff*/, pressing button “A” annd button “B” on the keyboard does not work as intended. Maybe a bug or something.
- The sound is not working properly, and will give off one-toned, extremely distorted, brief periods of sound.
- The game’s speed is not working correctly, although it might have to do with CPU speed (yes, my firstname.lastname@example.orgGHz was significantly slower than my email@example.comGHz), but still…
- The … erm… yeah, the sketch problems.
– The sketch you wrote in it is NOT saved (or it is VERY confusing on saving stuff)
– The thing can’t compile the code (even though I gave it the Arduino directory)
- The program’s inner name was still “nwjs”, although it don’t really matter
- The program had a very odd icon (and trying to alter it with VisualStudio didn’t really work)
Those are the problems I saw, with the most important ones on the top.
You certainly did a amazing job putting it together (together with the nwjs community, as you said in the program description or somewhere), it was just these little problems you might not even need to fix–you just needed to import your new code for your latest version of ProjectABE.
I think the desktop was version … 1.3.5?