Hello Arduboy Community! I’ve developed Rick Ardurous which was inspired by the retro-game Rick Dangerous, where the player takes the role of an adventurer exploring caves in the hope of finding the Grail. The game propose a series of puzzles fitting in one screen. The player will have to reach the exit point of each screen to move to the next puzzle. The game propose 12 puzzle-screens with an increasing difficulty.
I’ve also created a RickArdurous.arduboy file that you will find in the Release folder, if you want to launch it with the ArduboyManager.
Moreover, as you can see on this topic, I’ve filmed all the development process, so you can watch the whole development of the game from this youtube playlist.
Demo Video
Here is a short video of the game, for the few first level:
Level Editor
I’ve also develop a Level editor, so if you want to create your own level, that should be easy. It comes with an extensive documentation explaining how to build new levels. There’s a compiled version of the level editor (for Windows) in the Release folder, for your convenience.
Yes, I plan to update this topic, to keep you informed about the progress. I will try also to post some schedule in advance, but I think it will be quite difficult for me to decide a schedule
Also, yes the whole project will probably be very long, and I cannot guaranty to have interesting stuff every minutes… this is a streaming with all possible bugs, issues or blockers that may arise, but I will try my best to comment what I’m doing, and if you ask some question live in the chat (or make some suggestions), I would be happy to answer. This is why I’m doing a stream, and not recording a edited video series of tutorials.
In this episode we start to implement collision detection, and we implement a first version of death detection for the main character, when he touches spikes and the explosion of the dynamite.
Thanks for this message. I hope you will find these video enjoyable. Since this is my first experience in streaming, I also learn how to stream and code and explain at the same time.
I hope I’m improving, and I hope that the streams will become more and more enjoyable. I think in the last stream I speak much more than in the first one, so if you find the first episode a bit boring, you may skip some of them and give a second chance to a further episode.
My goal is to have a game with the same production value than my Ardulem game, but more than that, a total documentation of the whole process. And I hope that this could inspire people to try also to make a polished game, by showing them that it is not as complicated as it seems to be at first glance.