While my arduboy traveling to me across the ocean I wrote my first game for it. It is a simple puzzle game with toroidal topology (I think I saw something similar on Speccy long time ago). Since I hadn’t real device, I used sim-arduboy for running and testing.
Here are:
- source code: https://github.com/SSNikolaevich/ring_puzzle_game
- compiled hex file: https://github.com/SSNikolaevich/ring_puzzle_game/releases/tag/v1.0
- gameplay video: https://www.youtube.com/watch?v=nojhQ64gV3A
There are a few issues, that remains unsolved:
- Writing best results to EEPROM. There is a long discussion on this site about organizing data on EEPROM with no final decision. Is any convention about EEPROM usage exists?
- Distributing program. I found that there is no one right way to distribute game. Available options: .arduboy package, Erwin’s Arduboy Collection Repository, hex file, link to the source code. Which way is commonly used?