I just recently got my Arduboy kickstarter (my other preorders won’t arrive for a while hahaha), anywho, I’ve been working on a few games for it (one is ‘Ardventure Island’, that’ll be coming soon, I’ve had to scale it back due to device limitations hahaha).
The other game I’ve been working on is this one ‘SkateArdDie’ - which is very playable, but still has some ironing out to do!
Be easy on me, it’s my first venture into C/C++ in a VERY VERY long time, and even back then I mostly only dabbled in it, I’ve been mostly a JS guy for the past 10 years, and my code DEFINITELY needs some cleanup work, but, like I said, in it’s current state it is very playable and enjoyable, even with it’s flaws hahaha
It’s 2 levels, one sidescrolling the other topdown, with boss and all that jazz
code: Arduino IDE (UPDATE: thanks to MLXXXp it’s been ported to Arduboy2 and ArudboyTones libraries)
graphics: PyxelEdit (http://pyxeledit.com/)
Arduboy Image Converter (http://www.andrewlowndes.co.uk/blog/graphics/arduboy-image-converter)
CURRENT KNOWN ISSUES:
- collision detection needs some work (especially in level 2)
- transition from level to boss
- re-starting the game after gameover/win screen makes the gameplay a little wonky sometimes
I had to re-use the boss for level 2 because i’m already pushing it to the limit, maybe poor code or maybe device limitations, or maybe both hahaha
if you want to help out and make it kick some ass, please do so - i’m working on a few projects currently AND i have a toddler running around, so i have no problems AT ALL with others pitching in to make this game as great as it can be!