The link you say is broken works fine for me (Firefox) but I have updated the links to point to the ‘distributable’ directory as this will always have the latest version of code in it whereas release directories will change each time.
I can’t connect to felipemanga.github.io/ProjectABE OR GitHub(altogether)
My iPad did have the emulator pulled up, but the arduboy image was missing
So I am pressing certain locations of the black-greyish background to play it…
Crashed all my cars and killed half a dozen passengers… lol.
Wonderful game. @filmote I would call it a PROPER flight control. @Vampirics saying there is no graphics… being too modest a guy?
I do was wondering what a text based game from filmote would look like… (I mean, I already released mine, but I don’t know what Filmote will make.)
Reminds me of the “quote” from Intel (for their Edison processor):
What will you make?
Will get the game download in the next internet time session.
The same line fade technique is used on @Vampirics’s LoveRush,
which is what I originally wrote it for (though that uses a non-class-ified version).
Given your interest, I’ve uploaded the effects to a GitHub repo:
@filmote I think the problem could be that you’ve deleted the V1.0 tag so it no longer has the .hex attached.
(Technically it’s not completely deleted, you’d have to do some git command line stuff to delete it properly.)
I lookef into whether there’s a way to get it to point to SpaceCab.hex from the latest release, but haven’t found a url that works.
Because then you will have to hold the button when picking up costomers.
The landing gear should never automatically retract and should be manually toggled. Penalty was a slower flight or a higher uel use.
I didn’t even pass 100…due to landing gear.
That’s an interesting idea. We wanted it to retract so the player cannot simply fly around with it down … but if they were penalised with fuel then it makes sense.
The levels allow for multiple fuel tanks however I don’t think @Vampirics has used more than one per level. If you were penalised for flying with the landing gear down then we may need to add more per level.
I was thinking about making it possible to explode on the title screen just to show that you do need to press a button to deploy the landing gear… But also thought that maybe some people would think the game is too hard…