All 25 games have had their QR codes removed.
I’ve also removed all links that I could see from the README files.
There’s still some comments in the repos that have links to the old Team ARG website and some still have the QR codes as images in their art/assets folders, and there’s probably a few in some of the games that didn’t have QR codes, but I’ll have to mop those up later.
At least now there’s some .hex files without the QR codes so other people can start replacing the .hex files that are out in the wild.
Unfortunately I won’t be able to do anything else towards this today (at least not until much later) because I’ve now got to hurry off to do the things that I should have been doing instead of deleting QR codes.
Ah, I forgot about that. Seems a shame, and a bit daft really.
Especially when they’re included in the ‘gold cart’ now.
Historyless, but not repoless.
The .hex files will be in the releases sections of the 25 games that I listed earlier:
I tagged all the releases as qr-removal so it’s probably possible to automate the retrieval by just grabbing all the releases tagged as qr-removal, though I have no clue what tools you’d need to do that.
I think this probably has more to do with maintainability (bug fixes, feature improvements, etc). It’s hard to maintain project let alone keep track of all the locations it’s hosted (you might get complains about a bug from a user who got your game from an unofficial location and that bug has long since been fixed).
Though if that were the case perhaps they didn’t know about the repo’s support for linking to an external location for the hex file (rather than hosting a copy of it directly). This can be great as long as the link is to a “latest release” copy instead of a specific version. It would free the dev from having to update the repo while still getting the benefit of, possibly, greater visibility.
Sadly with no official distribution channel for games it does make it harder find specific titles. At least since TeamARG no longer exists it doesn’t seem like there would be much harm in at least linking to the museum copies from eried’s repo. Other devs that have expressly requested not to have their games hosted in the repo would not be able to though (but again maybe there’s just a misunderstanding about the ability to link to a game rather than hosting a copy of it).
If the reasoning is beyond the simple maintainability issue then I think it seems kind of petty IMHO, but to each their own. Each dev is free to release/distribute their projects as they so choose (open/closed source, allow/disallow modification, allow/disallow redistribution, etc).
Super glad @Pharap has preserved these games. I had a baby and started a career in DevOps and have not had the hobby time I used to. As far as I’m concerned go ahead and host the games wherever. Out of respect for the artists, please don’t convert code back to graphics and use them without permission from them. But as far as the code (at least that I worked on) go ahead and do whatever with it.
Joeri was pretty particular about how the games were hosted, but as far as I’m aware he’s pretty well exited the gaming space.
Edit: Saw the Mystic Balloon bit, I created most of the gameplay graphics and @castpixel made them much better as well as creating the title screen if I remember correctly.