SNACK/SNACKS, PEERED/DEEPER - yeah, i still need to go through the list of sixes to make sure it’s consistent.
SEVERE -> REV/REVS - i guess “Revving” a car is short for revolutions, or are you pointing out that the small V in the font looks like a Y?
LEI - that’s probably my American-ness again, the Hawaiian flower wreaths are very common here.
Hi. From your recent Github changes:
list_easy_4.txt :
Removed EELS (animal) should it be ELLS ?
Removed EXES - plural noun of EX. (“He had many exes”).
Playing on “Easy”:
GOTTEN > Has NOG but doesn’t have TOG.
Suggest it has neither or both. Entirely personal preference is to have both, but for consistency agree they are uncommon.
Hey, few more… please tell me to stop reporting if it’s a pain(!?).
In ‘Easy’ mode:
VOTING > has TIGON? (Very uncommon animal).
EXITED > TED not a word?
SEEMED > has EMES (no EME). (Uncommon word).
MEWING > no MEW, no WINGE. (These should be allowed).
IGUANA > has NUG? (Drug term?),
TATTLE > has ETA? (Uncommon greek letter).
HUDDLE > has DUH? (Exclamation?).
Sorry about TED and WINGE, please ignore.
In ‘Easy’:
TETHER > but not ETHER. (Both should be in easy IMHO)
NOGGIN - in Easy?..
PITTED > Has PED?
SHACKS > Has SKA and SKAS. (Bit obscure music style?)
If I create PR’s, which word list(s) should I raise changes against? I haven’t looked at what is being used to generate the files. Cheers.
Hi! I really do love this game. Unfortunately… you have the controls messed up! The arduboy was modeled after the gameboy (hence the “boy” in its name) and so the arduboy has two buttons. However, on the gameboy, the right button is A and the left button is B. Your controls say, “A to play word”. I used the right button and it didn’t play. Apparently, you actually have to use the left button to play a word, which is actually the B button! The A and B buttons are mixed up! I do love this game though, very well made. Please fix the A and B button though!
Huh, interesting. First of all, TIL about the game boy buttons (my parents didn’t let me have one growing up).
So I’m using the the A_BUTTON and B_BUTTON constants as defined in Arduboy2.h. Looking at the other games here, it looks like it’s a known issue and swapped for everyone’s games?
For the Arduboy, the A button is on the left and the B button is on the right.
That’s the opposite of how it is on the Game Boy - and it’s supposed to be.
A bit of bonus trivia, and an easy way to remember which is which:
The A button is underneath the ‘A’ in the ‘ARDUBOY’ printed on the board,
and the B button is underneath the ‘B’.
(You have to tilt your Arduboy slightly sideways to see it.)
Oh! Yes, I have noticed that in games such as castleboy, (which I absolutely love) the jump is b and the action button is a. Well, it’s not your fault then! Thanks for letting me know about the switched a and b in the coding, that might come into play when I make my own games later. I do really love term twirl by the way, it’s a really fun game!